Far Gone Post Jam version is here!


Far Gone was made in 48hours for LudumDare48 and now that a week has passed, we had the chance to see multiple streamers play the game.

Most of the times they experience the game the way we intended but there's some minor tweaks we wanted to do to provide an even smoother experience to every future player:

  • Add the possibility to move with the Arrow Keys instead of WASD 
  • Fix the cursor sensibility that wasn't framerate independant
  • Tweak some spatialized audio so they are still audible without headphones
  • Tweak the first objective spawn distance to try preventing the player from getting lost at the start of the game

Those changes aren't much but we believe they can improve the global feel of the game and we thanks every player who left us feedback.

We also updated the cover image of the game on itch.io. Here's the old one:

And here's the new one:


Obviously the .gif quality is better, but we also added a cover image for the first frame and the gif and changed the content to be the first clock of the game instead of a tombstone (We thought maybe seeing "R.I.P" in the first glance wasn't the best way to get player to play the game).

This will surely be the last update on the game, there's obviously a lot of things we could add or change to make the game better but we still want to respect the original vision we had during the jam.

Thank you for reading this and come play Far Gone if you haven't already!

- The Far Gone team -

Files

FarGoneWebBuild.zip Play in browser
Apr 30, 2021
FarGoneWindowsBuild.zip 31 MB
Apr 30, 2021

Get Far Gone

Leave a comment

Log in with itch.io to leave a comment.