A construction game based on verlet simulation.


Select your tool on the right of the screen. Click on points to start drawing. Click on the Build button to validate.

If you are stuck you can easily reload the level by opening the level selection (the cog at the top right corner)


Select: Left click Move cam: Right click Zoom: Mouse wheel Build shortcut: Spacebar


Due to time constraints, the game runs on a fixed 1280*962 resolution. On the web version, try enabling fullscreen for a better experience.

PlatformsWindows, HTML5
Rated 4.0 out of 5 stars
Made withUnity
TagsCreative, Level Editor, Ludum Dare 49, Physics, Sandbox
Average sessionA few seconds
LinksLudum Dare


ShakyStructures_WindowsPostJam.zip 23 MB

Development log


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I love the mechanics, and the malleable nature of the objects.  Exploring the current version has been a blast.  Using a projectile to launch the middle of a line into an upright position can solve the second level with only 3 lines.  I'm excited about thinking outside the "box" in this heavily layered rendition.

So I've been fiddling around with this for quite some time, and to be honest, there isn't much to say about it. It handles physics really well, and its an interesting "tool" or concept to mess around with. Only problem is... it leaves you wanting something to actually do, something to aim towards. In other words, aside from having no clear "goal" in mind, at the very least, its a neat idea for building structures and ideas.